Visual Studio is a fully-featured IDE whereas Visual Studio Code is a code editor. Visual Studio Code is free and based on open source, and runs on Windows, macOS, and Linux. Check out this doc for a more detailed understanding of the differences. In terms of using the other Expression products on the Mac they all run well under Parallels (which is included in the Expression Subscription), as well as VMware Fusion and as Stephen said if you've got an Intel Mac you can also use Boot Camp - which is actually how I run the Studio. You may want to check out more software, such as Blend + SketchFlow Preview for Visual Studio 2012, Blend Two Images Together Software or Blaine's Blends Translucency and Compositing, which might be similar to Blender. The most popular Mac alternative is Microsoft Visual Studio. It's not free, so if you're looking for a free alternative, you could try Cevelop or React Studio. If that doesn't suit you, our users have ranked 14 alternatives to Microsoft Expression Blend and four of them are available for Mac so hopefully you can find a suitable replacement.
Microsoft Blend for Visual Studio (formerly Microsoft Expression Blend) is a user interface design tool developed and sold by Microsoft for creating graphical interfaces for web and desktop applications that blend the features of these two types of applications.
Blend For Visual Studio Mac Os
NuGet | Continuous Integration |
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MvvmCross is a cross-platform MVVM framework that enables developers to create powerful cross platform apps. It supports Xamarin.iOS, Xamarin.Android, Xamarin.Mac, Xamarin.Forms, Universal Windows Platform (UWP) and Windows Presentation Framework (WPF).
The high level features that MvvmCross provides you with are:
- MVVM architecture pattern
- Navigation system
- Data Binding
- Platform specifics support
- Inversion of Control container and Dependency Injection engine
- Lots of plugins for common functionalities
- Unit test helpers
- Complete flexibility - your app is King!
Xamarin traditional vs Xamarin Forms
It doesn’t matter if your next app is will be made using Xamarin traditional or Xamarin.Forms, because MvvmCross supports both approaches!
The easiest way to start a new MvvmCross based project is to use Plac3hold3r’s MvxScaffolding templates. This guide will use the commandline version as it can be utilized by both Windows and macOS users.
Window’s users have the ability to use a Visual Studio Extension (complete with a GUI!) to create a new project.
Why use the Templates?
All of the boilerplate to have a running MvvmCross application is done for you.
The template creates a solution with the following projects and nugets:
- Core (.net standard 2.0)
- MvvmCross 7.1.2
- Droid (Android Project)
- MvvmCross 7.1.2
- iOS (iOS Project)
- MvvmCross 7.1.2
The solution structure is not that different from the standard Xamarin template provided by Microsoft. The key difference here is the core project is a .net standard project instead of a shared project. Also mono.android.export is automatically added as a reference to the Droid project (a requirement of MvvmCross).
Core
- A project with a single ViewModel is created.
- MvxApplication class is created that will navigate to the ViewModel.
iOS
- The template encourages the use of Cirrious.FluentLayout to create iOS views completely in code that utilize auto layout.
- Base classes are provided for UIViewController that add methods to create, layout, and bind the view.
- The AppDelegate is subclassed from MvxApplicationDelegate (this is how MvvmCross connects to the shared MvxApplication class)
- An empty Setup class is provided. (This is where you initialize platform specific components.)
Android
- The template sets up an android project that uses a base activity with the main view behind hosted as a fragment inside the base activity.
- Base classes are provided for Activity and Fragment with a property for the android layouts.
- Application and SplashScreen classes are created.
- An empty Setup class is provided. (This is where you initialize platform specific components.)
Customization
If there’s something you don’t like about the default template there are plenty of options available. See the documentation here.
Installing the Templates
System Requirements
In order to make use of these templates you will need to have the following installed for Windows or macOS
Required
- .NET Core SDK 2.1.4+ (Download SDK)
Optional
- Xamarin Android SDK (Recommended version 11+)
- Xamarin iOS SDK (Recommended version 14+)
- UWP SDK (Windows Only, recommended version 10.0.19041+)
Installation
To install the template run the -i|--install
command
Using the Templates
At this point you need to decide if you wish to create a Xamarin.Forms or Native project.While there’s no reason you cannot use Forms, Native is where MvvmCross really shines.
Project Type | Pros | Cons |
---|---|---|
Native | Easier for native mobile developers Finer control of view implementation | Must create views for each platform |
Forms | Easier for dotnet developers with no mobile experience UI is shared via xaml implementation | UI is a subset of common elements from each platform (with exceptions) |
MvxNative - Xamarin Native Template
To scaffold a new MvvmCross Xamarin application you must use the mvxnative
command. To specify a name for the projects you can use the -n|--name
option and -sln|--solution-name
for the solution name.
Example command to create a projects prefixed with MyXamarinApp
and a solution file named MyXamarinApp
For details on the available customisation options for the template use the -h|--help
option
MvxForms - Xamarin Forms Template
To scaffold a new MvvmCross Xamarin Forms application you must use the mvxforms
command. To specify a name for the projects you can use the -n|--name
option and -sln|--solution-name
for the solution name.
Example command to create a projects prefixed with MyXamarinFormsApp
and a solution file named MyXamarinApp
For details on the available customisation options for the template use the -h|--help
option
Please check this document to get an overview of how MvvmCross works.
You can also follow the TipCalc tutorial which provides step by step instructions that will guide you through creating a simple tip calculator.
Other templates are available for Visual Studio / Visual Studio for Mac:
Name | Author | Link |
---|---|---|
XabluCross for MvvmCross | XabluCross | Visual Studio |
MvvmCross for Visual Studio | Jim Bennett | Visual Studio - Visual Studio for Mac |
MvvmCross Plugin Template for Visual Studio | EShy | Visual Studio |
Xamarin MvvmCross Dreams | Artmdev | Visual Studio |
Xamarin Forms 3 with MvvmCross 6 Solution Template | Paul Datsiuk | Visual Studio |
Ninja Coder For MvvmCross and Xamarin Forms | Ninja Coder for MvvmCross | Visual Studio |
MVXTemplates | Luke Pothier | Visual Studio |
Mvx Toolkit | Jeremy Tillman | Visual Studio |
MvxScaffolding | Plac3hold3r | Visual Studio - dotnet template CLI |
You can choose to download and install an extension manually, or you can get it from the Extension Manager in Visual Studio / the Add-In Gallery in Xamarin Studio (Visual Studio for Mac).
Allows you to extend the capabilities of behaviors in Expression Blend, the Silverlight software development kit made of redistributable components
Microsoft Expression Blend 4 SDK addresses a small group of developers and programmers that are on the lookout for a Silverlight software development kit comprising the redistributable components for them to build Expression Blend 4 programs.
Microsoft Expression Blend 4 includes incipient built-in departments, which are reusable pieces of packaged code that can be dragged onto any object, and then fine-tuned by transmuting their properties. Demeanors sanction you to integrate interactivity to your applications without having to indite any code. The Demeanor API consists of three core classes: Trigger, Action and Comportment.
This SDK explores how to compose each of these components, and contains a few code samples to avail you get commenced. Programming reference topics are provided for Microsoft Silverlight. For more how-to and overview information about comportments in Expression Blend, optically discern the Expression Blend Utilizer Guide, available when you install Expression Blend 4.
Blend for Visual Studio, introduced with Visual Studio 2012 and enhanced in Visual Studio 2013, provides advanced design-centric capabilities for building applications for Windows Store, Windows Phone, WPF, and Silverlight. You can download Blend for Visual Studio 2013 with Visual Studio Express for Windows, Visual Studio Express for Windows Phone, and Visual Studio Professional 2013 and higher.
The bottom line with Microsoft Expression Blend 4 SDK is that, given the fact that you really want to start exploring this eventually new environment or if you are already accustomed to the previous version, then this one is the way to go forward.
Filed under
Microsoft Expression Blend 4 SDKBlend For Visual Studio La Gi
was reviewed by Alexandru Pintilie- PC with 1 GHz or faster processor
- 512 MB of RAM or more
- 350 MB of available hard-disk space
- Support for Microsoft DirectX 9.0 graphics with Windows Vista Display Driver Model (WDDM) Driver, 128 MB of graphics RAM or more, Pixel Shader 2.0 in hardware, 32-bits per pixel
- DVD compatible drive
- 1024 x 768 or higher-resolution monitor with 24-bit color
- Actual requirements and product functionality may vary based on your system configuration and operating system.
Microsoft Expression Blend 4 SDK 2.0.20525
add to watchlistsend us an update- runs on:
- Windows 7
Windows Vista
Windows XP - file size:
- 2.7 MB
- main category:
- Programming
- developer:
- visit homepage
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