Pokemon Tcg Special Conditions Vs Dmg Reduction

  1. Pokemon Tcg Special Conditions Vs Dmg Reduction Guide
  2. Pokemon Tcg Special Conditions Vs Dmg Reduction 2
  3. Pokemon Tcg Special Conditions Vs Dmg Reduction

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Date Released: December 28th 2020

This challenge has you face off against the Kanto Elite Four and Champion. The Pokémon you face change every week


AnchorsNormalHard Lv. 1

Hard Lv. 1

VS Will

First Time Reward:
First Time
Completion Rewards

Champion Spirit * 5

5 Star Power-Up Ticket * 8
General Rewards

Battles

Pokemon
Ribombee
Exeggutor
Tsareena
Alakazam
Xatu
Gengar
Drifblim
Jynx
Frillish

VS Koga

First Time Reward:
First Time
Completion Rewards

Champion Spirit * 5

5 Star Power-Up Ticket * 8
General Rewards

Battles

Scyther
Ariados
Beedrill
Nidoqueen
Muk
Electrode
Pinsir
Venomoth
Conkeldurr
Dragalge
Crobat
Sigilyph

VS Bruno

First Time Reward:
First Time
Completion Rewards

Champion Spirit * 5

5 Star Power-Up Ticket * 8
General Rewards

Battles

Pokemon Tcg Special Conditions Vs Dmg Reduction Guide

Donphan
Onix
Gigalith
Conkeldurr
Machamp
Hariyama
Medicham
Hitmonchan
Conkeldurr
Pokemon Tcg Special Conditions Vs Dmg Reduction

VS Karen

First Time Reward:
First Time
Completion Rewards

Champion Spirit * 5

5 Star Power-Up Ticket * 8
General Rewards

Battles

Reuniclus
Umbreon
Sharpedo
Persian
Houndoom
Mightyena
Salamence
Honchkrow
Pidgeot

VS Lance

First Time Reward:
First Time
Completion Rewards

Champion Spirit * 5

5 Star Power-Up Ticket * 8
General Rewards

Battles

Glalie
Aerodactyl
Tyranitar
Dragalge
Dragonite
Kingdra
Lapras
Gyarados
Walrein
Houndoom
Charizard
Arcanine

Master Mode Points

Pokemon Tcg Special Conditions Vs Dmg Reduction 2

EffectPoint Bonus
Strength Up 1100
Strength Up 2200
Strength Up 3300
Strength Up 6600
Gradual Healing150
Physical Dmg. Reduction50
Special Dmg. Reduction50
Critical-Hit Defense150
Sync Buff Up 5100
Max Sync Countdown -150
Max Sync Countdown -2200
Ally Move Gauge Max -2300
Ally HP Down 5200
Attack & Sp. Atk Up 150
Attack & Sp. Atk Up 3100
Attack & Sp. Atk Up 5150
Defense & Sp. Def Up 150
Defense & Sp. Def Up 3100
Defense & Sp. Def Up 5150
Max HP Up 2100
Max HP Up 4200
Max HP Up 6300
No Status Conditions50
No Stat Reduction100
Ally Healing Down 5100
Half Ally MP100
Power Up on Hit 1100
Power Up on Hit 2200

Master Mode Rewards

Points RequiredRewardnus
6005 Star Power-Up Ticket * 5
9005 Star Power-Up Ticket * 5
1200Strike Move Candy Coin * 1
15005 Star Power-Up Ticket * 5
18005 Star Power-Up Ticket * 5
21005 Star Power-Up Ticket * 5
24005 Star Power-Up Ticket * 5
27005 Star Power-Up * 1
30005 Star Power-Up Ticket * 5
33005 Star Power-Up Ticket * 5
36005 Star Power-Up Ticket * 5
39005 Star Power-Up Ticket * 5
4200Champion Spirit * 10
5000Skill Sphere * 100
5500Skill Sphere * 100
6000Co-Op Sync Orb * 2000
6500Skill Sphere * 100
7000Skill Sphere * 100
7500Co-Op Sync Orb * 2000
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From Bulbapedia, the community-driven Pokémon encyclopedia.
This article is about the TCG mechanic. For Pokémon Trading Figure Game equivalent, see Special Conditions (TFG).

Pokemon Tcg Special Conditions Vs Dmg Reduction

A Special Condition (Japanese: 特殊状態Special Condition) is a result that some attacks have in the Pokémon Trading Card Game. Specific attacks may cause the Defending Pokémon to be affected by a Special Condition, such as the common Lick attack which has a chance of causing Paralysis. They are the equivalent of the status conditions in the games. There are five Special Conditions currently in the Trading Card Game: Asleep, Burned, Confused, Paralyzed and Poisoned. Unlike status conditions in the video games, Special Conditions are not necessarily mutually exclusive due to the Poisoned and Burned Special Conditions being recognized by the placing of a marker (known as status counters) on the afflicted Pokémon. However, between the other three, a Pokémon can only be affected by one at once.

Special Conditions only affect the Active Pokémon in play. Once the Pokémon is retreated to the Bench, any Special Conditions affecting them will be removed. They can also be removed by evolving a Pokémon or using a specific attack or Trainer card (such as Double Full Heal). Special Conditions also stop the majority of Poké-Powers from working, but Poké-Bodies are unaffected by them.

Asleep

If a Pokémon is Asleep, it cannot attack or retreat by itself. It must also be turned sideways (usually counterclockwise). After each turn, if a player's Pokémon is Asleep, the player must flip a coin: if heads, the Asleep Pokémon 'wakes up' and is no longer affected by the Special Condition. However, if the coin lands on tails, the Pokémon is still Asleep.

Burned

The Burned Special Condition is the newest Special Condition, officially recognized in 2002 upon the release of the Expedition Base Set. The Burned Special Condition is similar to the Poisoned Special Condition. A rule change in 2016 taking effect with the release of Sun & Moon altered the procedure for a burn.[1] The Burned Special Condition is derived from Neo Genesis, in which Quilava's Char attack caused a condition exactly like Burned. Char was not recognized as a Special Condition.

Prior to Sun & Moon, once a Pokémon is Burned, a Burn marker is placed on it and the player must flip a coin in between turns. If the coin lands on tails, two damage counters are placed on the Pokémon. Under some conditions, the burn's damage may be increased by the effect of an attack, an Ability, or a Stadium card (e.g., Volcarona's Scorching Scales Ability causes the afflicted Pokémon to suffer 40 damage). If the coin landed on heads, the Pokémon does not receive any damage but remains Burned.

With the release of Sun & Moon, once a Pokémon is Burned, two damage counters are placed on it between turns as long as it is Burned. After the damage is added, the player with the Burned Pokémon must flip a coin: on a heads, the afflicted Pokémon is cured, while on a tails, it remains Burned.

Confused

The Confused Special Condition is one of the most commonly seen conditions, alongside Poisoned. If a Pokémon is Confused, its card must be turned upside-down. If it tries to attack, the player must flip a coin. If the coin is heads, the attack proceeds as planned. However, if the coin lands on tails, three damage counters are placed on the Pokémon and the turn ends. Unless replaced by Asleep or Paralyzed, the Pokémon remains Confused unless retreat or other action is taken (such as the use of a Trainer card).

The current description of Confused was introduced in 2003 with the release of EX Ruby & Sapphire. Originally, the Confused Pokémon would attack itself for 20 damage on a tails. As well as that, if a Pokémon tried to retreat, the required Energy had to be discarded first, before flipping a coin to see if the retreat was successful. If it was not, the Pokémon could not retrieve the Energy cards. As of the current revision of the condition, any Confused Pokémon can retreat without having to take any additional action.

Paralyzed

If a Pokémon is Paralyzed, it will be unable to attack or retreat for one turn after it becomes Paralyzed. After the end of the turn, the Pokémon's condition returns to normal. A Paralyzed Pokémon is turned sideways (usually clockwise).

Poisoned

The Poisoned Special Condition is one of the most commonly seen conditions, alongside Confused. When a Pokémon is Poisoned, one damage counter must be put on the Pokémon between turns, although some cards can increase the number of counters placed.

References

  1. 「ポケモンカードゲーム サン&ムーン」のルールおよびレギュレーションの変更について | ポケモンカードゲーム公式ホームページ (Japanese)


This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.
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